00:00
00:00
JoLiKMC

Filters may affect review visibility.

Recent Movie Reviews

53 Movie Reviews

This is really cute! I like this a lot. The art style is nice, the voice acting is great, and the soundtrack is really keen! And I'm not just saying that because it includes one of my songs, ha hah~

Merry Christmas, Elvic!!
(Like… ten years and a month late. But, heeey~)

But… she's a bird. Shouldn't she have just a cloaca? v:

So much work went into this... and yet, I absolutely cannot overlook the fact that the sprited parts of the movie not only mix sprite styles in ways that don't make sense, but the Zelda dungeon map was taken from a game site and NOT cleaned up purely referential sprites. (The Hardhat Beetles and the items hanging above pots.)

The choice of music also seemed pretty inappropriate. Granted that a piece of Nintendo music probably would have been too obvious, but a track from Fatboy Slim didn't seem like the best choice.

All and all, not a bad movie. The drawn parts were strong, byt the sprited parts were weak.

Recent Game Reviews

9 Game Reviews

The game is programmed well enough and everything seems to do what it's supposed to. It could have used more variation in level design, more traps, and so forth. The concept is good and can be pretty fun, though I think something similar has been done before with stationary objects rather than a physics-based one. ("Mario & Wario" comes to mind.) It's not a bad idea, but it was poorly executed.

Of the 12 levels, I only had problems with the last. Levels 1 through 11 do a decent job of teaching you the physics of the game, but there's really no tenseness to the levels, wherein Bob is in direct danger of being killed. It's just all busy-work and timing with a whole lot of "red herring" dangers.
The game is also challenging... but it's a completely artificial difficulty. Due to how the "grab" engine was coded, when the left mouse button is held down, there's an invisible sphere of influence which pulls the box toward the mouse cursor. If you move the cursor too fast, the box leaves the sphere of influence and thus, leaves your control. The box also seems to have some collision detection issues with the walls.

The sound effects are fine, but that music is one of the more annoying things I have ever heard in ANY game. I'm VERY glad there's a mute button.

All and all, this isn't the worst thing I've ever played on Newgrounds, but it's nothing to write home about, either.

Over three years later, and I still get all choked-up when I get to the end of the game. This is a work of art. And what makes it even better is the fact that it wasn't TRYING to be "art". It's just trying to be a fun little retro game.

It succeeds wholeheartedly in that regard.

Glitchy, but Classic Nonetheless

I've gotta say, this game is great in concept, but in reality, it won't work (and doesn't presently work) without a lot of bug-fixing...

BUG 1: The first person I played against was a guest, which is fine and dandy...but there's just one problem. Every time I went first, he ALWAYS trumped me! No matter what I picked, if I selected first, he would win! Is there some sort of exploit to the game for Guests or something? I wouldn't normally say anything, but this happened around seven times in a row. Nobody is that lucky.
BUG 2: The same guest I played apparently didn't select a character. At all. He ended up with the "default" or "debug" choice where it just randomly flashes a character sitting there, scrolling through all the available characters -- including the secret character(s) only available through Random Select! Once he finally lost, the game locked up because the "debug" character doesn't have a losing animation.
BUG 3: If you opponent leaves the match before they win or lose, you do not get credit for a victory. I don't know if this is an actual bug or just a simple oversight, but either way, it's very annoying.
BUG 4: Either people are playing non-stop, or the lobby is bugged, seeing as I have not seen a single game in there yet. A toggle or default setting to where people can see games in-progress would be nice.

Anyway, all that aside, this is a very neat interpretation of Pico vs. The Uberkids. Please take my words into consideration and I wish you the best of luck in future endevors!

Recent Audio Reviews

7 Audio Reviews

I absolutely love this song for a few different reasons. 💚

Loading...

Actually, the MSX is kind of Konami's Japan-only personal computer system. It's LIKE the Family Computer/NES, but not really.

Not too shabby, but I was hoping for the entire song... I heard an AWESOME remix of this from some Metal Gear site I found by accident and was craving more, so... Not bad, though! Makes for a nice loop for sure.

JinNJuice responds:

ooooh. like sega.

theres more to it???

The Annihilation of Monsteropolis

*Copy-Pastes his review from OverClocked ReMix*

At first, I thought this was just another generic remix. Ya know... NESkimos or Minibosses-style. Guitars and heavy drums. Boring stuff like that. Then I heard the lyrics and decided that this was indeed worth listening to after all.
The lyrics seems to carry a message of loneliness, shining an altogether different light on Airman in general. No ego. No will of his own, to a degree. A force of destruction and a machine made simply to terrorize Neo Tokyo. (Or "Monsteropolis", as per the US manual.) This is what he was built to do. He wants to defeat anyone who comes near him...but he also wants the freedom his clouded realm seems to promise. He doesn't want to be a minion forever. He wants to fly. But he knows he can't have that, so he kind of snaps and just decides to carry out his programming in a rather extreme fashion.

I guess the song is a bit of a contradiction in and of itself if you listen to the lyrics, but it's pretty good altogether. I think it's worthy of a Japanese music video a'la "You Can't Defeat Airman!" or "Omoide wa Okkusenman" and I think it's worth listening to as well. Nicely done!

...now make a Springman remix. X3

Recent Art Reviews

77 Art Reviews

Fear soup.

Whoa. That' really awesome! It's nice to see such an obscure character getting a little love! Kinda makes me wish Nintendo would bring Arm Wrestling back in some fashion.

She looks great! I love this pose and style!

I dunno what to tell you about myself.
I like music and video games, and I've been for years.
 
Also, I like Roll. (:

 
Current header / icon from
"Phoenix Wright: Ace Attorney"
Created by and © Capcom Co, Ltd.

Jo Li KMC @JoLiKMC

Irrelevant

Self-Employeed

Yes

United States

Joined on 6/26/02

Level:
10
Exp Points:
908 / 1,110
Exp Rank:
72,415
Vote Power:
5.18 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
1
Saves:
5
B/P Bonus:
0%
Whistle:
Normal
Medals:
528
Supporter:
1m